Senior 3D Artist, Blizzard Entertainment

En poste chez Blizzard Entertainment

Précédents : Blizzard Entertainment, Punchers Impact, Ubisoft Montpellier


Précédents : Supinfocom


    En résumé

    Creating environments in different styles (next gen as well as cartoony), both indoor and outdoor. Knowledge of the different platform constraints required to effectively create and optimize levels. Good relationships with other team members to maintain efficiency and improve performance. Knowledge of modeling, digital sculpting, creating textures, lighting and composition. -Softwares : 3Ds Max, Maya, Zbrush, Adobe Suite (Photoshop, Illustrator, Première, After Effects), Crazybump, 3D coat, Xnormal. -Realtime Engines : UDK (Unreal Development Kit), Unity, Marmoset Toolbag, Lyn Wii et Gen 3


Environment Artist 3D

Chez Punchers Impact

De 2010 à 2011
Environment Artist 3D on Deathmonsters (Xbox360) Environment Artist 3D on a MMO HorseStar (PC)

Environment Artist 3D

Chez Ubisoft Montpellier

De 2008 à 2010
Environment Artist 3D on an abandoned project with realistic style (PS3) Environment Artist 3D on Rabbids Go Home (Wii)

Supinfocom, Arles

Digital Filmmaking, Supinfocom

De 2004 à 2008


  • Adobe Photoshop
  • Jeu vidéo
  • Zbrush

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